Jiminy Cricket (Real Name: Joshua McCarthy)

A Sample Character for Wearing the Cape

Being the littlest boy in a poor neighborhood school normally meaning being called names and thrased a lot by other kids. And that was the “normal day” for Joshua McCarthy into his school. Didn’t help people talked him a sissy, fag, or fairy because he loved too much books and theater and arts and crafts, and throwing balls or run or fight “like a girl” (their definition).

One day, the biggest bully in the school decided to give him a lesson about “being a man” and thrashed it really hard. He didn’t threw a blow, but in the despair, feeling he was being beaten to death, after lots of bruises and even some broken ribs and even a sprained arm, he felt like his mind expanded and he could see more about the places and how to run away, even hurted like he was. He cried “Pretty Please, leave me alone!” and the bully and their friends was put into a freeze from the blows.

Using his newly found breakthrough power, he said for them to “go away from me and no more do what you’re doing” and they got away from him. He just had conditions to get home, before going comatose for 6 months, between life and death, because of the sustained damage, that even get into his internal organs. In the meantime, that bully was sent to Juvenile Reformatory.

When he woke up, his father said that some of the medics discovered about him and his situation and talked about him with Heroes Without Borders and they invited him, as a breakthrough to get into, and that he would receive the best education HWB could provide in the meantime. He chosed to go, still without a name, crest or costume.

In his training in HWB, he discovered his powers goes into three main forms:

  1. His mind was now somewhat “enhanced” and he know have the same brainpower of great minds like Einstein, Hawking and Sagan (many of them he read about)
  2. He somewhat developed a kind of supernatural “tactical analysis” that allows him to somewhat precog some of the adversaries moves, so he could develop plans to prevent damage and to support team’s actions. Although not perfect, this power provide him with ways to help his team;
  3. And the power he used by the first time as a breakthrough, that he called Pretty Please!, that make people lose his fight will and do things he asked for, although no “meanie” thing (like beat other people or try to kill themselves or others) could be achieved this way.

He’s still working on his powers to help people to grew into agreements. As he loved Disney’s Pinnochio and Jiminy Cricket had lots in common with his powers, on counseling good things to the mischievious wood-puppet, he chosed his “cape name” to be Jiminy Cricket, costumed as the Disney’s version of it he bought at Target for Halloween (which put Disney in hot soup when they tried to sue Jiminy for copyright infringement), and crest as the Jiminy’s shadow (or something like that).

Anyway, although not a combatant, Jiminy is very useful with his heightend mind, that leaves him with tasks about collecting intel and counter-intelligence (when needed).

Aspects

Type Aspect
Power Aspect A-Class Mastermind Hero
Hero Aspect A Mind Hero, not a Brick
Trouble A Elementary School Kid with all the world lore
Background “No more bullies if I can do something on it!”
Background A Hero Costume from Dress-Up Game

Attributes

Attribute Level
Alertness Good (+3)
Athleticism  
Physique  
Discernment Superb (+5)
Willpower Fair (+2)
Presence Great (+4)

Skills

Skill Level
Academics Great (+4)
Aid Fair (+2)
Deceive Average (+1)
Drive Average (+1)
Engineering Fair (+2)
Fight  
Investigate Good (+3)
Larceny Fair (+2)
Provoke Average (+1)
Rapport Good (+3)
Shoot  
Stealth Average (+1)
Survival Average (+1)

Resources

Attribute Level
Contacts  
Reputation  
Wealth  

Stunts [ Remaining SFP: 2 ]

Stress and Consequences

Stress Bar
Physical 2
Mental 3
Resources 1
Consequences Normal Extra Physical Extra Mental Extra Resource
Mild (+2) 1      
Moderate (+4) 1      
Severe (+6) 1